Tuesday, November 11, 2014

Outline for the Third Term Paper

Visual Effect = Snow / small flurry / ice

Intro: Speak of distinctions of reality, entertainment based on belief, visual effects and techniques, narrow down to show + game and particular effect.

Show
* Live Action
* Name: Once Upon a Time
* Effects by Zoic Studios [link for reference]
* Snow and Ice effects
- only semi-believable
- computer generated (ZEUS program, compositing, etc)
- doesn't look entirely convincing, but follows general conventions for effects within the show.
- doesn't behave entirely true to how one might expect the effects to behave; though some instances are better than others
- often more the 'idea' or 'feel' of snow and ice than completely realistic and believable snow and ice


Video / Computer Game
* 'Animated'
* Name: Final Fantasy XIV: A Realm Reborn
* Square Enix
* Snow and Ice effects
- somewhat more believable
- computer generated / animated
- I'd say overall more convincing than the live-action show because the time you see the effects isoften brief, but they are up to the same par as the rest of the visuals; thus it looks like it belongs in the world, instead of having a sort of physics of its own. (which often causes the disconnect with CG graphics; they don't fit seamlessly with live action footage)
- Realistic lighting in most cases
- Not 'taken out of the world' when the effects arise
- Contrasts to the slight disbelief that occurs when viewing these effects in Once Upon a Time

Conclusion: Re-summarize, close with statement about belief, subjective reality, and imagination.

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