Monday, November 24, 2014
Extra Credit: Lighting a Scene in Maya
Wednesday, November 12, 2014
Special Effects in Animation and Live-Action
My first two term paper scores were 99 and 100; I will not be writing a third term paper.
Tuesday, November 11, 2014
Outline for the Third Term Paper
Visual Effect = Snow / small flurry / ice
Intro: Speak of distinctions of reality, entertainment based on belief, visual effects and techniques, narrow down to show + game and particular effect.
Show
* Live Action
* Name: Once Upon a Time
* Effects by Zoic Studios [link for reference]
* Snow and Ice effects
- only semi-believable
- computer generated (ZEUS program, compositing, etc)
- doesn't look entirely convincing, but follows general conventions for effects within the show.
- doesn't behave entirely true to how one might expect the effects to behave; though some instances are better than others
- often more the 'idea' or 'feel' of snow and ice than completely realistic and believable snow and ice
Video / Computer Game
* 'Animated'
* Name: Final Fantasy XIV: A Realm Reborn
* Square Enix
* Snow and Ice effects
- somewhat more believable
- computer generated / animated
- I'd say overall more convincing than the live-action show because the time you see the effects isoften brief, but they are up to the same par as the rest of the visuals; thus it looks like it belongs in the world, instead of having a sort of physics of its own. (which often causes the disconnect with CG graphics; they don't fit seamlessly with live action footage)
- Realistic lighting in most cases
- Not 'taken out of the world' when the effects arise
- Contrasts to the slight disbelief that occurs when viewing these effects in Once Upon a Time
Conclusion: Re-summarize, close with statement about belief, subjective reality, and imagination.
Intro: Speak of distinctions of reality, entertainment based on belief, visual effects and techniques, narrow down to show + game and particular effect.
Show
* Live Action
* Name: Once Upon a Time
* Effects by Zoic Studios [link for reference]
* Snow and Ice effects
- only semi-believable
- computer generated (ZEUS program, compositing, etc)
- doesn't look entirely convincing, but follows general conventions for effects within the show.
- doesn't behave entirely true to how one might expect the effects to behave; though some instances are better than others
- often more the 'idea' or 'feel' of snow and ice than completely realistic and believable snow and ice
Video / Computer Game
* 'Animated'
* Name: Final Fantasy XIV: A Realm Reborn
* Square Enix
* Snow and Ice effects
- somewhat more believable
- computer generated / animated
- I'd say overall more convincing than the live-action show because the time you see the effects isoften brief, but they are up to the same par as the rest of the visuals; thus it looks like it belongs in the world, instead of having a sort of physics of its own. (which often causes the disconnect with CG graphics; they don't fit seamlessly with live action footage)
- Realistic lighting in most cases
- Not 'taken out of the world' when the effects arise
- Contrasts to the slight disbelief that occurs when viewing these effects in Once Upon a Time
Conclusion: Re-summarize, close with statement about belief, subjective reality, and imagination.
Wednesday, November 5, 2014
Stop-Motion Character Animation
For this short stop-motion clip, I went about it the same way I did the previous one; using stuffed animals on the backdrop of my desk, and placing various small objects underneath them to help them stay in position. Then I took a number of pictures of the still poses. Remembering how much editing I had to do last time, I minimized the amount of times my hand would be in any shot as much as possible. And finally, I combined all of them in Quicktime, adjusting for the timing I wanted.
I had figured out the scene before hand, and actually had a lot more I had wanted to do; I'd made some props I intended to use in addition to what's seen here and was planning to continue the 'story' from the previous stop motion, using the same characters and later introduce a third. However, partway through the shooting, a medical issue I have resurfaced, and I had to stop and rest so I wouldn't lose consciousness. After that, it was difficult to continue the duration I'd need to do all I'd planned out, so instead, I shot just a few more to finish the first scene, and used what I had gotten before I needed to stop. At the very least, left like this, it makes for an amusing loop.
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